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Age/Gender: 17, Female
Location: The World
I'm not insane. I'm just normally challenged.
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171 Reviews | 25 w/ Responses
I played your last game and it's definitely an improvement. At least now you get to pick the songs.
Now, there's a difference between reasonable difficulty and just plain unreasonable. Maybe I just suck a lot, but the notes came in way too sudden. There wasn't really enough time to look at the notes coming one by one and then after maybe 3 mis-strums, it was game over.
As said before, music is out of sync.
And I don't know why you got the idea to have the background flicker black, but it was really distracting and somewhat dizzying.
Overall, graphics could be alright, though this is a game trying to copy Guitar Hero, so that doesn't really matter. Double check some times to see if it's in sync, have some people test it out. Overall, you did a top notch job at being a GH clone, now improving the graphics/songs/mischellenous is just on the list.
Awaiting your next KH game, hopefully improved.
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It was pretty good.
Your graphics/movement wasn't terribly impressive, but they matched the "parody-styled" animations.
And nice voice =P
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It was pretty good, and . . . well at least you got the proportions right.
Just becareful of overuse of gradient and maybe if you could speed up some movements because they were literally lagging =|
Hope to see it complete in the future =]
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I saw all of them on youtube . . . well I least I think all of them
I don't know why I like them I mean the animation is ...eh and the drawing is just horrible but it's the humor and truth in the games that's SO hilarious. I think the resident evil 4 door problem applies for a LOT of other games . . .
Hope you add in your metal hear and zelda and all the other ones in a compilation soon =]
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The ending was hilarious and it's so true. Happened to me before in counter strike. Except the people spoke Spanish and I didn't know, so I spoke in cantonese and english to them to becareful and watch their back and that the bomb was near the tunnel. Well they ran around like mindless idiots and I died trying to retrieve the bomb.
Animation was minimum but the message was awesome.
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Loved the game, classic sudoku with a challenge of the time.
Adding an option of music would be nice. Just to give it a nice feel. Like a playlist and the option to mute the music. Well done =]
Author's Response:
I though music is just disturbing, but I will think about it.
Thanks man!
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The graphics were okay, but the animation was very bad. Very little and simple movements anyone could do, especially with Director. None of the movements really matched with the tune of the music.
The sound was clear. That's about it.
I think you should have spent more time on it even if you were anxious to get your clock movie out. It's better to start out well then start out with a mediocre or somewhat horrible flash movie.
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It was a good flash. Sprites were smooth and all, and the humor was excellent. Loved the commercial.
There were some parts that were boring, of course with the constant talking and lack of action. But wouldn't have been that bad if there was sound. Sound was lacking, and it'd help a lot more if there was voice acting, even though it's hard to find actors. You could at least use the font to your advantage, such as bolding or italic lettering. Also, the yellow guy's dialogue box (I forgot the name of that guy) was REALLY hard to read because it blended in with the yellow and it was blinding.
There was simply a lot of reading and the arrow was small so you had to spend a few seconds just aiming at it.
Overall it was a decent flash and if you continue with it you can do much better! Look at some other notable sprite movies that don't have voice acting, such as that street fighter one and I just forgot the name of it. But anyways, good luck! I await the next flash movie you produce.
Author's Response:
Thanks, In this episode we were trying to throw a lot of ideas out there, some prove successful some don't we should fix up most of our mistakes in episodes to come. Thanks again for the advice.
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The graphics were the same.
One background that does change if your cannon moves over it, wheels don't even spin and when you get hit it doesn't show. The same same poof of fire.
The gameplay was okay...It's sort of hard to look the top of the screen when your cannon is so small, and then you suddenly notice you're out of fuel. The "Power" charge doesn't make a lot of sense either...
It could be better. Better graphics or animations. Maybe make a bar that shows the power, instead of the number and an actual projector sort of thing showing the angle. I mean yeah we can sort of estimate where 24 degrees is, but it'd be better if we had an arrow.
Keep drawing and making better graphics, working on it, it'd become a pretty decent game.
Oh and also, the black with dark grey for the title, not a good choice. Was VERY hard to read what you wrote.
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The game can be done MUCH better. The graphics and all are great, such as your character models and all, but it takes more than that to make a good game.
For starters, as many people mentioned, the game's controls and movement is slow and/or unresponsive. I can press the attack key and not slash until I get hit a couple of times. Sometimes after walking it seems as if the coding is off, so even if the monster is in front of me and I'm slashing at it, it doesn't get hurt. And when it bites and it's not facing me, I get injured.
The background and colors seem too dark to notice anything really impressive.
Jumping is confusing because you don't know where you'll land.
Slashing is boring because it's only a slash down, and if the response reads the key I'm pressing, it slashes back up. Not very fun to see one slash for an ENTIRE game.
Jumping should be allowed just for the heck of it, without directions. Just jump up. We need to avoid the monsters too.
The menu screen is too plain and gives out the options too slow. I need to watch and wait for the buttons to come out and it's just all brown with a small picture of the drunken knight in the background.
Variety of monsters would be nice.
Different sounds. Like gain money or points to buy upgrades or level up or something, if you're able to implant such options (because being the same knight throughout the entire game is more or less boring)
I loved your drawings and the animation. Really. But jumping and turning around would be better made without just a slash meaning it's turning or going some way, because people need to know where they land. The instructions were good and not confusing at all. I'd just cut down on the main menu. People can look at a fancy, animated opening after the story starts (with a Skip button included of course if they don't want to watch the story), not the starting screen where the buttons take so long to come out.
Please improve this. I KNOW it will be a great game is you just included these ideas and what others suggested =]
Author's Response:
I know good graphics dont make a good game. This isnt even the best I can do graphically.
I'll fix the response for a full version, I didnt know it could get so bad. This was just a test so dont read too much into it. I'll put in alot of options in a proper version (most likely will be called chapter 1 not prologue )
Trust me the next version will be very different. Thanks though
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